
ABOUT ME
My name is Kai Geng. I’m a senior at the International School of Beijing with a lifelong passion for games, fueled by over fifteen years of gameplay across diverse genres and strengthened by growing experience in design. Through game design, I hope to bring my visions to life in digital worlds that are engaging, thought-provoking, and fun. My fine art works center on uncovering meaning in what is often overlooked - the small, the broken, and the ordinary. Each piece is a step in reimagining fragments - not as flaws, but as opportunities for imagination to take root.
SKILLS
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Game Design: Unity, Unreal Engine, Godot
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3D Modeling: Blender, Rhino, Maya, Nomad, SolidWorks
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Programming: Python, Java, C#
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Hardware: Arduino, VR
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Fabrication: SLA 3D Printing
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Digital 2D Art: Adobe Photoshop, Illustrator, InDesign, Lightroom, Procreate
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Digital 3D Art & Video editing: Motion Capture, Adobe Premiere
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Fine Arts: Photography, Ceramics, Oil painting, Sketching
EXHIBITIONS

November 2024 - January 2025
Ogilvy Young Artists Exhibition
Piano Cat (Kinetic Sculpture | SLA 3D Printing & Arduino)
Freedom (Animation | Unreal Engine 5)

November 2022 - January 2023
Ogilvy Young Artists Exhibition
Yalishanda (Installation | Group Work)

December 2023 - January 2024
Ogilvy Young Artists Exhibition
Fractures (Hybrid Ceramics)
Six (Sculpture | SLA 3D Printing & Arduino)
Serendipity (Ceramics)
Centuries (Photography)
Fireworks (Installation)
WORK EXPERIENCE

ISB Game Club
Co-founder and Executive Director
September 2024 - Current
Beijing China

SOUL Games
Design Intern
December 2024 - January 2025
Beijing China

Game Jam
Lead Developer / Programmer
January 2025
Beijing China
HOBBIES
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Games
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Badminton
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Volleyball











